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Thread: Antigua Villa Conversion

  1. #1
    Join Date
    Sep 2004
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    Wakefield, West Yorkshire, England
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    Default Antigua Villa Conversion

    Existing pair of villas combined into a single villa. Rendered and (apart from 3D plants) modelled entirely in MicroGDS. Plants were modelled in Onyx Tree Pro.
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  2. #2
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    Sep 2004
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    Default Line Drawing

    The hidden-line view highlights which are the billboard elements!!
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  3. #3
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    Sep 2004
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    Default Roof Tiles

    The roof is such a major feature of the building that I had to put extra effort into avoiding the pattern repeat that you get with tiled bitmaps. Each roof tile is modelled as an individual object with its own wrapped image texture. There are a range of sizes and textures used and I laid them out randomly. A job that I had to do 4 times as the roof lines changed!!!!

    This image is the sample that I prepared for client approval. You can see the repetition of individual tiles in this detail, but it works fine for the wider view in the final scene.
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  4. #4
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    Sep 2004
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    Default Swimming Pool

    I did not put too much effort into getting the pool realistic as I knew it would be relatively small in the final scene. It still stands up to a closer view (though the billboard bougainvilla is more evident from this angle - as is the coralstone paving pattern repeat!)
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  5. #5
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    Sep 2004
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    Default Pool Detail

    Never intended as a finished view angle, but I just wanted to see how the pool looked. Composition is poor, and I would choose a wider angle to get the front edge of the pool if we were doing this as a finished scene. Theer would also be the Caribbean in the background!
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  6. #6
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    Sep 2004
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    Default Al Fresco Dining

    Another test shot that was not intended for finished use. There is no background model or scenery, so the beach and sea are not there, and viewing the billboards end on is never a good idea! Whatever happened to my PCR for a "face me" feature for objects?
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  7. #7
    Join Date
    Mar 2007
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    London
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    Default WOW!

    Hi John,

    Brilliant work, and a VERY informative post. Thank-you.

    I'd like to swap notes with you on the water issue.

    I've spent many, many an hour "playing" with the options and I think I've "cracked" it.

    Best regards,

    James.

    p.s. I know "fish" one is a bit naff!!
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  8. #8
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    Sep 2004
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    Default Water

    Water is one of those challenging aspects of rendering.

    Personally, I find rendering scenes that have a lot of white surfaces much more difficult to get right.
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    Life's a reach, and then you gybe - pixelorchard - smugmug - LinkedIn

  9. #9
    Join Date
    Mar 2007
    Location
    London
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    251

    Default Water material settings.

    Water - Sample 1

    The surface of the water is un-realistically flat, that could be easily sorted by tweaking a few clump vertices at the edges.

    The texture file is in the standard mgds library.

    The render is "preview" quality.
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  10. #10
    Join Date
    Mar 2007
    Location
    London
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    Default More water material settings.

    Water - Sample 2

    Slight variation, extra reflectance for one...
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